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OCOMOY

Local 2-player arena game. Prototype.

The warrior Noh of the people of Ocom has awoken!

She was chosen long ago to calm an angry deity wanting to wreak havoc on the lands in the distant future.
Now that the time has come, she must perform a ritual to allay his wrath.
But the God is awake and angry and does not intend to be appeased...

ABOUT

Ocomoy is an asymmetric, local 2-player arena game developed in Unity 2017.

>> One player plays as a warrior (WASD) and tries to find three artifacts which are well disguised among objects lying around the arena.

>> The other player plays as god and has to fling said objects at the warrior (mouse, mousebuttons) to keep him/her from finding all three.

The game was designed so it could be played on the same monitor for both players - without a split screen!

This game started as a joint project in my third semester and finished as a proof of concept/prototype.

SCREENSHOTS

GAMEPLAY TEASER

Should the player not work on your device, watch it on Youtube!

Ocomoy: Kopfzeile

RESPONSIBILITIES

This game was co-developed with Markus Karner, Theodor Knab and Julian Salhofer.
Everything was coded by us; except for standard Unity features and Post-Processing we used no third party plug-ins.


Personal contribution

  • Gameplay Design and Scripting

  • Game Architecture (Game Manager, Menu Manager)

  • Character design and modelling

  • UI Design and Implementation

  • Look Development & Concept Art

  • Project Management

  • Story & Dialogues

  • Branding

GALLERY

©2025 by Leo Bassenge

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